Thursday, April 29th, 2010
Big Array This (fairly) quick exploitation of some CSS attributes came about when discussing variable character display grids with a friend yesterday. The application of the presently undisclosed project will not follow these same construction principles, rather it was an exercise in pre-scripted grid output. This is not a typeface writ large, each character is an arrangement coded into a grid. It’s written in the trite and true combination of CSS, Javascript, and HTML. It’s easily scalable, easily randomized, and fairly portable.

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Tuesday, April 13th, 2010

In the late of last night, Jacob Cholak and I attempted a new computer game called, Sleep is Death. It’s an extraordinary game made by a curious and fascinating individual, Jason Rohrer. The game can only be played with two players. One in the role of the player, the other as the creator, the wizard behind the curtain. Each player has a 30 second turn to both advance and react to the unfolding story. It’s tremendously confusing, frustrating, hilarious, and unlike anything I’ve played before. Improvised adventure role playing computer game. Jake and I played through a couple times and were only ever able to come up with story-lines involving Dads, naked children, and cowering. Maybe some day we’ll figure out what that’s all about. In the meantime you can flip though one of the creations. Sleep is Death: Movie Rentals and the Late Voice of God
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Wednesday, April 7th, 2010
A 5 minute proof of concept (actually spent longer putting the damn thing up on the site). A bastardization of PHP Javascript, CSS, and rand(). Available in full screen versions. Very variable. Not the fastest on the draw but… faster now that I re-wrote it in Javascript. I like writing PHP so much more, so generally I end up rewriting programs again and again because it’s not necessarily the best (actually explicitly NOT) way to hand in-browser processing. Pixel Junk
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Thursday, March 18th, 2010
SMeSs burps text messages to (un)known targets un(knowingly). The penultimate Surrealist Act (according to Niels Bohr) is walking out of the shower and texting your girlfriend in the middle of the night. This program misses the mark by far. It will blind a cat however, and it puts the keys to probable chaos in the hands of anonymous gentlemen and wildwomen. Must enlist to receive arms.
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Monday, March 15th, 2010
eMAIM fires off blind and random e-mails to any one of a collection of (somewhat) willing victims. The ultimate surrealist act (according to Breton) is walking out into the street with a gun and firing at random. This is a less dire implementation of the same intent. Send poetry to who knows who. You’ll never get it back. You’ll never hear of it again. Get it out of your life and into someone else’s.
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Sunday, March 7th, 2010
I’ve been on a project all day with my buddy Yeshe. It will eventually be a dream data aggregator of sorts. We’ve both been very interested in compiling dream data across time, space, and minds just to see if there’s any correlations or patterns that might possibly emerge (I.E. why the fuck did we all dream about dogs on February 3rd?). In order to have a place to collect this data, I’ve spent the day belly-button-deep in MySQL and PHP manuals. It’s pretty close to functional at this point. Will post it here when it’s ready to launch. In the meantime jot down your unconscious wanderings.
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Friday, March 5th, 2010
“dice
any tree machete detects panicky fires at restock”
sent through BlackMail from who knows who.
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Wednesday, February 24th, 2010
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Wednesday, February 24th, 2010

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Monday, February 22nd, 2010

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